A system that creates a dynamic atmosphere for the game that deals with several factors, such as time, day phases, rain, sunlight (and moonlight), camera control, dynamic BGM, among other factors; and it affects both maps and battles.
The system was made using MV3D as a base, which is the plugin that makes RPG Maker become real 3D.
I know that several of these systems are common, but I created them all by common events to ensure compatibility with the mentioned plugin.
In addition, the compatibility between them is perfect and bug-free as well.
To summarize better what it is about, follow the list of all the systems included in the Environment System:
- Day and Night
- Sunlight & Moonlight
- Camera Routines
- Clock HUD
- Dynamic BGM
- Smooth Transitions
- Day and Night in Battle Integration
- Weather in Battle Integration
- 3D Battlebacks Support
- HUD Adjustment Menu
- Dynamic Camera
- First Person Camera Easy Setup
The Environment System works as a game core, a set of systems that serve as a basis for creating games.
A tutorial is available in 2 languages: English and Portuguese, in tutorial folder on the Environment System Demo.
You can also find these tutorials online at: https://www.coopninjask.com/mv3d-environment-system
There is an Expansion Pack to this product: 3D Battleback Generator.
With it, it is possible to create more than 2000 possible combinations of battlebacks with 3D look style to be used in the Environment System.